[Novalug] DC ACM Lecture Monday December 10th, "Game Development" with Lord British

gregory pryzby greg at pryzby.org
Mon Nov 19 19:30:55 EST 2007


Wow... I need to put this on the schedule.

Ultima on Apple ][+ was 'da bomb'

On Mon, Nov 19, 2007 at 05:29:05PM -0500, william fielder wrote:
> Dear Friends of the DC Chapter of the ACM:
>
> The DC Chapter of the Association for Computing Machinery (ACM), in 
> collaboration with the student ACM chapter at George Washington
> University, proudly presents the December 2007 Lecture:
>
>
> Speaker:  Richard Garriott, aka Lord British
>
> Richard produced his first published game, Akalabeth, in the summer of
> 1980 while working at a ComputerLand retail store.  In the early 1980s, he 
> began development the Ultima computer game series. Originally programmed 
> for the Apple II, the first was published by California Pacific Computers, 
> and sold in Ziploc plastic bags to interested parties. The second 
> installment was published by Sierra On-Line. By the time he developed his 
> third installment, the games had such a large following that Garriott 
> (along with his brother, Robert, and his father, Owen) established their 
> own video game publisher, Origin Systems, to handle publishing and 
> distribution. Origin went on to become one of the most influential game 
> developers in the history of video games.
>
> Richard sold Origin to Electronic Arts in September 1992.  He stayed with 
> Electronic Arts/Origin and launched Ultima Online, the first commercially 
> viable massively multiplayer game, in 1997. He left Origin in April of 2000 
> and started a new company called Destination Games. Destination Games 
> became a part of NCsoft Corporation in 2001. Richard first title for 
> NCsoft, Tabula Rasa, was released in October 2007.  He became the ninth 
> inductee into the Academy of Interactive Arts and Sciences' Hall of Fame in 
> 2006.  On a side note, Richard gained the nickname 'Lord British' from 
> older students at his high school who thought he spoke with a British 
> accent.
>
>
> Topic:    Computer Game Design and Development
>
> Richard has been involved in game development from the time of the Apple
> II through today's dual-core powerhouses.  His talk will be about the work 
> of today's game developer, from design documents and gameplay tuning to 
> programming techniques and application interfaces.
>
>
> When:     Monday, 10 December 2007.  7:00 PM to 9:00 PM
>
> Where:    George Washington University Campus
>           Marvin Center (http://gwired.gwu.edu/marvincenter)
>           3rd Floor Auditorium
>           800 21st Street NW
>           Washington, DC 20052
>
> The building has entrances both on H Street between 21st and 22nd Streets, 
> and on 21st Street between H and I Streets.  Near Foggy Bottom Metro 
> Station.  See website for further details on directions and parking.
>
> This lecture is free and open to the public.  ACM membership is not
> required to attend.
>
> Light refreshments will be served before the lecture.
>
> All who are interested are welcome to join us for an after-lecture drink
> at Kinkead's.  It's an upscale ($$) bar on I street between 19th and 20th 
> NW, facing Pennsylvania Avenue.
>
>
> Regards,
>
> William Fielder
> Chair, DC Chapter of the Association for Computing Machinery
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>

-- 
greg pryzby                              greg at pryzby dot org
fingerprint: 8A1A DB90 869F 5DD1 D6E9 EEB6 C156 6B04 849F A86F
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