[Novalug] DC ACM Lecture Monday December 10th,
"Game Development" with Lord British
gregory pryzby
greg at pryzby.org
Mon Nov 19 19:30:55 EST 2007
Wow... I need to put this on the schedule.
Ultima on Apple ][+ was 'da bomb'
On Mon, Nov 19, 2007 at 05:29:05PM -0500, william fielder wrote:
> Dear Friends of the DC Chapter of the ACM:
>
> The DC Chapter of the Association for Computing Machinery (ACM), in
> collaboration with the student ACM chapter at George Washington
> University, proudly presents the December 2007 Lecture:
>
>
> Speaker: Richard Garriott, aka Lord British
>
> Richard produced his first published game, Akalabeth, in the summer of
> 1980 while working at a ComputerLand retail store. In the early 1980s, he
> began development the Ultima computer game series. Originally programmed
> for the Apple II, the first was published by California Pacific Computers,
> and sold in Ziploc plastic bags to interested parties. The second
> installment was published by Sierra On-Line. By the time he developed his
> third installment, the games had such a large following that Garriott
> (along with his brother, Robert, and his father, Owen) established their
> own video game publisher, Origin Systems, to handle publishing and
> distribution. Origin went on to become one of the most influential game
> developers in the history of video games.
>
> Richard sold Origin to Electronic Arts in September 1992. He stayed with
> Electronic Arts/Origin and launched Ultima Online, the first commercially
> viable massively multiplayer game, in 1997. He left Origin in April of 2000
> and started a new company called Destination Games. Destination Games
> became a part of NCsoft Corporation in 2001. Richard first title for
> NCsoft, Tabula Rasa, was released in October 2007. He became the ninth
> inductee into the Academy of Interactive Arts and Sciences' Hall of Fame in
> 2006. On a side note, Richard gained the nickname 'Lord British' from
> older students at his high school who thought he spoke with a British
> accent.
>
>
> Topic: Computer Game Design and Development
>
> Richard has been involved in game development from the time of the Apple
> II through today's dual-core powerhouses. His talk will be about the work
> of today's game developer, from design documents and gameplay tuning to
> programming techniques and application interfaces.
>
>
> When: Monday, 10 December 2007. 7:00 PM to 9:00 PM
>
> Where: George Washington University Campus
> Marvin Center (http://gwired.gwu.edu/marvincenter)
> 3rd Floor Auditorium
> 800 21st Street NW
> Washington, DC 20052
>
> The building has entrances both on H Street between 21st and 22nd Streets,
> and on 21st Street between H and I Streets. Near Foggy Bottom Metro
> Station. See website for further details on directions and parking.
>
> This lecture is free and open to the public. ACM membership is not
> required to attend.
>
> Light refreshments will be served before the lecture.
>
> All who are interested are welcome to join us for an after-lecture drink
> at Kinkead's. It's an upscale ($$) bar on I street between 19th and 20th
> NW, facing Pennsylvania Avenue.
>
>
> Regards,
>
> William Fielder
> Chair, DC Chapter of the Association for Computing Machinery
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--
greg pryzby greg at pryzby dot org
fingerprint: 8A1A DB90 869F 5DD1 D6E9 EEB6 C156 6B04 849F A86F
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